Smash Ultimate changes / buffs / nerfs so far
Keep in mind, this is all speculation and may or may not be changed on release of the game.
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- Global
- Semi-Melee Air Dodge
- Footstool still in game, now techable
- Invincibility still exists even if you grab ledge twice (And possibly more)
- Not as Floaty
- All characters are faster on ground
- If you side dodge, you stay in freefall for an entire second after it finishes before you can react again
- All special moves now charge up faster and some to change their direction to see competitive use
- Indication on certain character properties (Icon / notifiers)
- You can't run through opponents, you just push them indefinitely when they have their shield up
- Stage hazards can be turned off
- Grabs can be tech’d
- Ending landing lag on the entire cast has been significantly reduced
- Square indicator with players representing as a circle to show when players go off screen
- Knockback is like when you punch a balloon across the room
- You can hold a smash attack slightly longer (Or even forever, we need someone to test)
- If both players grab at the same time, they both cancel each other out
- You can Skid Cancel with all the characters
- Rage is displayed on the bottom half of the characters portrait as smoke (Appears usually after 120%)
- Mario
- Can't combo off of Dthrow with uptilt spam
- UpTilt has more ending lag
- Jabs have more knockback
- Throw combos, just not as easy
- Donkey Kong
- Fair is a lot faster
- Can neutral B in mid-air without going to free fall
- Link
- Dair has L-Cancel Landing lag
- CAN bomb recover by taking out a detonator bomb, Z-dropping, then detonating
- Regular Grab
- Regular Boomerang
- Samus
- Can charge laser in the air
- Rolling is a lot faster
- Super Homing missle travels faster
- Super homing missiles stall when fired
- Proximity DownB (Think melee, not timed base anymore)
- Dsmash has more knockback
- Screw attack kills earlier and drops faster
- She's not as floaty
- Yoshi
- UpB eggs bounce once after touching the ground before they pop
- Ground pound has super armor
- SideB doesn't bounce on startup
- BAir has faster startup
- Kirby
- Faster DownB startup
- SideB kills earlier fully charged
- Fsmash goes farther
- Down Smash has more range
- Fox
- More ending lag on down tilt
- SideB on the ground has more ending lag
- Pikachu
- Nair similar to mewtwo
- Dair can now spike
- Luigi
- Ness
- Easier to escape his SideB
- Particle effects on Nair
- UpAir is changed to a Psychic attack that goes diagonally counter-clockwise
- Captain Falcon
- Jigglypuff
- Can combo easier with her UpAir
- Can kill earlier with rest
- Peach
- Dtilt angle changed
- SideB hits upward horizontal
- Daisy
- SideB hits downward horizontal
- Bowser
- Ice Climber
- Only Popo can grab
- They don’t desync during a grab
- Nana can’t act when Popo is grabbed
- DSmash hits very wide on both sides. Without Nana it only hits in front of Popo
- SideB ends with an upwards hammer swipe if Nana is with Popo. The swipe has some sort of killing potential
- Nana has a 3X launch rate than Popo
- Nana pulls her shield out about 4 frames after Popo does (even when standing still)
- New Upair, swings hammer from vertical left to vertical right
- Sheik
- Fthrow has more base vertical knockback
- Fsmash improved on horizontal range
- Kept invincibility on UpB startup
- SideB doesn't put her on free fall
- Fair deals around 3% now, sweet and sourspotted
- Zelda
- Jab now hits multiple times
- Doesn't go on free fall after side B
- After DownB charges, she is able to act before it attacks
- Dr. Mario
- Has a DAir Spike
- Pichu
- Ftilt can trip
- Falco
- Marth
- Can now aim his neutral special move upward (And maybe even downward)
21E. Lucina
- Young Link
- Ganondorf
- Smash attacks completely changed to use his sword
- A lot more distance with Down Special
- Players can mash out of Ganoncide (SideB)
- No startup on Fair and UAir
- Mewtwo
- Can still cancel second jump with shadow ball charge
- Roy
- Can change direction on Neutral special charge
- Mr. Game and Watch
- Meta Knight
- Down Throw has a lot of base knockback
- Pit
- Faster arrows
28E. Dark Pit
- Zero Suit Samus
- Less base knockback on Upair
- Wario
- Dash Attack is now a shoulder bash
- Snake
- Can't frame 1 suicide bomber pull out a grenade (Useful to break out of a combo)
- Super armor during UpB recovery (Can't exceed 7%)
- Down Smash he kicks vertically downward forward then behind
- Upthrow is a Suplex that combos into Uptilt (38%)
- Ike
- Upair is significantly improved
- Neutral Special now sends 3 lava pillars along the way fully charged and can change direction
33-35E. Pokemon Trainer
- Can switch Pokemon way faster
- Can switch Pokemon in Mid-Air
- Pokemon Can't get tired
- You can switch pokemon during a combo to avoid attacks
- If you have a status effect (EX: Ink from inklings), you can switch pokemon to avoid it’s negative effects
- Squirtle
- Bair is now a multihit move
- Fsmash is now a water gun swipe
- Ivysaur
- Charizard
- Diddy Kong
- Dthrow angle changed
- Indefinite throw banana
- Lucas
- Sonic
- Can't cancel his Side B with shield
- Upthrow and Fthrow nerf'd
- Side B can't go through shields
- Not easy to land both hits of UAir
- King Dedede
- Bair now hits in front of him horizontally
- Can now suck to spit Gordos
- Olimar
- All the Pikmin grab (Maybe damage / knockback / trajectory depends on color)
- Lucario
- DownB is startup is almost instant
- R.O.B.
- More range on it's Nair
- Down throw now grounds
- Toon Link
- Down Smash now swings upward
- Wolf
- Nair is now a kick
- Villager
- Invincibility on Pocket
- Can pocket things with grab
- Mega Man
- Leaf shield hits more frequently
- Wii Fit Trainer
- Rosalina and Luma
- Luma now hides inside the shield with Rosa
- Her nair is smaller and doesn't stay out as long
- Little Mac
- Can act out of Side B in the air (Can even Up B or even jump)
- Can turn during neutral special charge
- Greninja
- Down Tilt is now a hand swipe and pops them up for a mixup / followup
- Less ending lag on water shuriken
51-53. Mii Fighter
- Palutena
- Down B now reflects + Counters
- SideB is now an explosive move
- Pac-Man
- Hydrant rolls when it lands diagonal
- Goes through the hydrant with Side B
- Hydrant bounces a lot more
- Grab is much faster
- Can punch Fire Hydrant water so he doesn't get pushed
- Side B has more range and less cooldown
- Faster fruit roulette
- Opponents can hit his UpB trampoline
- UpTilt changed
- Robin
- Can now angle ElWind
- Shulk
- Choose through monado arts by tapping neutral special
- Bowser Jr.
- No end lag on Neutral special
- Can eat "Food" items with downtilt
- Duck Hunt
- Can Dodge out of Up B
- Ryu
- Faces opponents during 1v1
- Can RAR Bair
- Cloud
- Limit only lasts 15 seconds after obtained
- UpAir doesn't hit grounded opponents
- Dair has more lag
- Nair has a smaller hitbox
- Can drop down from Up B and still snap onto ledge (Even if he’s below the ledge)
- Corrin
- Bayonetta
- Witch Time activation doesn't grant her invincibility
- Witch Time duration nerfed, you can't just Dtilt > Charge Upsmash anymore
- If Heel Slide hits the shield, she can't use the kick! Heel Slide also can't crossup the shield.
- WTw into ABK at low-mid percent won't combo, you can Airdodge. Directional Airdodges will let you avoid frametraps from her aerials in this scenario.
- If you extend Nair to use it's bullet arts property, you will land with more lag (?)
- Bullet Climax can't instantly be cancelled anymore, you have to wait until the bullets charge.
- Dive Kick doesn't seem to autocancel anymore
- Inkling
- Attacks can still inflict ink even if your opponent holds shield
- Can recover HP at a pace when inside the ink
- If inkling sprays the floor, the more ink she has the faster she moves, the higher her up B
- If an enemy is covered with ink, they get dealt more damage from ALL sources, not just inklings
- SideB Buries anyone hit and pushes the player along if they hold shield, the more damage, the longer they’ll be buried
- Deals damage upon landing with UpB
- Ridley
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