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The Falcon Report: Frostbite 2020

Dreagune - March 8, 2020

SSG | Maister vs. TSM | Tweek

Winners Finals

 

Game one

Final Destination

Mr. Game & Watch (Maister) vs. Pokemon Trainer (Tweek)

Maister started off the set very strong, only getting hit by an offstage Flare Blitz intentionally to keep Tweek from making it back to the stage. Tweek was clearly unhappy with that, and let it get to him. He came down from the platform very aggressively, which led to him taking a lot of percent.  Whenever Tweek would land on Maister’s shield, he would immediately be popped back into the air with Game & Watch up B, and in the air is exactly where Maister wants him. He could keep juggling his opponent with Game & Watch nair and up air, both of which tack on nice damage while also sending Tweek further into the air. Tweek eventually switched to Charizard to avoid the threat of death, and he was quickly able to find his own kill thanks to Zard’s meaty back air.  While waiting for Maister to spawn, Tweek switched back to Ivysaur, who seemed best suited for fighting Game & Watch. He gets enough out of the trades to make them worth while and can play around Game & Watch with his own large hitboxes. Tweek was racking up damage fast with Ivy on stock 2, and switched back to Zard to try and secure the stock. The Zard was short lived, however. Tweek tried to surprise Maister with Flamethrower, but all it did was fill up his bucket. After hitting Tweek with full Bucket Maister was able to catch him at ledge and blow his stock away with a Game & Watch fair. Tweek tried to fight Maister as Charizard when he spawned for his last stock, but should have kept to Ivysaur in my opinion. He could have boxed Maister better and kept him out with a projectile that can’t be bucketted but instead chose kill power.  Tweek’s choice did work out, as he was able to take Maister’s second stock, but not without taking 97% himself. That 97% would prove to be his undoing. Maister wasn’t keeping him in the air or trapping him at ledge for any longer than normal, but Tweek already had so much percent on him that he could barely be hit without exploding. Maister just wouldn’t let him get his footing. He hit Tweek with a bomb at ledge, blowing him into the blast zone and securing his game 1 victory.

SSG | Maister 1 - 0 TSM | Tweek 

 

Game Two

Pokemon Stadium 2

Mr. Game & Watch (SSG | Maister)  vs. Wario (Tweek)

Wario was a good switch for Tweek.  He wasn’t able to get around Maister in the air, but thanks to Wario’s great air mobility, he  could dance around Maister much more easily. That doesn’t mean it was a cakewalk, though. Maister was still able to put him close 100% fairly quickly, but the difference now was that Tweek was doing it too.  He was also doing a better job of controlling the game at high percent, whereas Maister looked like he was fishing for an up smash a few times. It looked like Tweek was going to take the stock at ledge, but Maister was able to break back to center stage.  Maister put Tweek offstage, and he went super high on the bike. Against most characters this is safe; they can’t reach the top Blast Zone. Game & Watch is not most characters. Maister Trampolined himself to the top and caught Wario from below with an up air.  That gust of air was all it took to nudge Tweek onto his second stock. You could tell Maister was feeling himself on that one because when he landed, he taunted his opponent. Tweek spawned and met Maister on the left side of the stage, eager to take the stock.  Which he did with minimal trouble, hitting Maister with a down tilt → dash attack to even out the stocks. Tweek’s aggression worked out for him early in the stock, but Maister was able to turn it around on him. Maister took the percent lead and caught Tweek above him with an up smash to put Tweek on his last stock.  Tweek’s overaggressiveness once again proved to be his downfall. Maister just kept waiting for Tweek to touch his shield and up B’ing him for both easy damage and easy advantage. Tweek faired Maister’s shield and spotdodged, probably hoping for an up B, but Maister was ready to wait with his up smash. He let it rip and sent Tweek to the sky to take Game 2.

SSG | Maister 2 - 0 TSM | Tweek

 

Game Three

Pokemon Stadium 2

Mr. Game & Watch (Maister) vs. Pokemon Trainer (Tweek)

I’m not sure why Tweek switched back to Trainer.  Despite the 2 stock, it seemed like he was fighting Maister much better with his Wario, but having a harder time killing.  In a similar fashion to the first game, there was more boxing and trading, but since a lot of it was aerial, Maister was getting more off of it.  He was able to snag a relatively early kill with Game & Watch f tilt at ledge. I think Tweek should have taken a second to collect himself in the Halo Platform.  Even the commentators commented on how they weren’t seeing the normal approaches or conversions from Ivysaur. He was able to prove us all wrong though, as he was swiftly able to get a down throw → up air to take the stock and barely any damage.  Maister immediately hit Tweek with a down throw → seven, which spawned some apples. I’m not sure what was in those apples, but maybe we should test him because Maister turned up after eating them. He was able to follow Ivysaur deep and gimp him, taking the lead with practically a fresh stock. On his last stock Tweek really turned up.  He quickly put Maister in the air and was able to space around Game & Watch’s aerials. Maister was able to start a string of his own and tried to carry Tweek all the way to the top, but Tweek fell out and was able to reverse the situation with an up air and finally take Maister’s second stock. Maister was able to take advantage when he landed on his last stock.  It was short lived, however, and Tweek was able to take control of the match. Once Tweek took advantage, he didn’t let it go. He kept Maister in the air, either above him or off stage. Maister tried to fight his way back and Tweek was able to find an Ivysaur down air → up air to close out the third game!

SSG | Maister 2 - 1 TSM | Tweek

 

Game Four

Smashville

Game & Watch (Maister) vs. Pokemon Trainer (Tweek)

The smile was wiped clean from Maister’s face going into this game.  He started out the game with a longer string than we’re used to, putting Tweek at almost 70 off the bat.  He tried to go deep for an edgeguard, but Tweek managed to reverse it and spike his recovery to take the stock.  He didn’t stay down, however. Maister pushed Tweek to the ledge and broke a chair over his back, which put them both on fresh stocks.  Tweek had a good start to the stock, doing a good job to space around Maister and putting on good damage. Maister was able to hold advantage much better, however, which let him rack up even more damage.  Again he pushed Tweek to the ledge and broke another chair over his back to force Tweek to his tournament stock. Maister controlled Tweek’s last stock. He kept him almost entirely offstage, where he would meet his end.  Ivy was clinging to the wall with his vines, so Maister down aired him and sent him toward the stage. Tweek easily teched this, but was not ready for Maister’s up B, which again hit him towards the wall. Tweek was unable to tech this, and Frostbite’s last champion fell into the Loser’s Bracket.

SSG | Maister beats TSM | Tweek 3-1!

 

SG8 | Tea vs. MkLeo

Loser’s Semis

 

Game 1

Pokemon Stadium 2

Pac-Man (Tea) vs. Joker (MkLeo)

While Leo is widely considered the best player, his lack of entry so far in the season puts a few players above him on paper.  And after getting knocked into loser’s in top 96, some people were starting to agree with this. Leo wanted to put these claims to rest quickly, but he’d have to go through Tea to do so.  Right from the start, the match was very back-and-forth. From first hit to first stock loss, they were within 20 percent of each other nearly the entire time. With the percents climbing like that, it was only a matter of time before someone got the kill, and to many peoples’ surprise it was Tea with an f smash on the platform!  Tea did a good job of avoiding Leo on arrival, utilizing Pac-Man’s airspeed to its fullest. He couldn’t avoid Joker forever, though, and Leo was able to catch him with an Arsene free drag-down up air → up smash to even out the stocks. Once again both players traded blows back and forth to stay at relatively even percents.  Once they neared the 100% threshold, Tea started getting a little greedy (or possibly desperate?) for the kill, throwing out two forward smashes when Leo had already left the area. Leo took control once Tea hit 100%. He kept Tea offstage, but couldn’t land a killing blow. Finally, once Tea was at 179%, he up B’ed past the ledge and Joker’s neutral air was just enough to finish off the stock.  Leo didn’t wait for Tea to start catching up this time. He caught Tea’s bell and hit him with Arsene nair → bell → up throw → up air → up air to take Tea from 0 to 55 in a heartbeat. Tea tried to land, but was sent off stage. Once he was out a bit, Leo hit him with Arsene bair to take the first game.  

SG8 | Tea 0 - 1 Leo

 

Game 2

Town and City

Pac-Man (Tea) vs. Joker (MkLeo)

Tea looked like he’d be off to a strong start.  He started a Galaga combo at 0 and almost got a platform extension, but Leo was able to use Rebel’s Guard to get out of it.  Tea was still able to keep the lead, which was a big help when Arsene came out because it meant Leo had to come to him. However Leo tried to get to him, Tea had an answer.  You could even see it start to make Leo impatient when he was fishing for a dair to up smash near the end of his Arsene. When the platforms went away Tea hid behind his trampoline to charge his fruit.  Leo threw his projectiles at it, but they aren’t strong enough to launch hydrant. Tea threw his key through the hydrant at Leo, which countered with Rebel’s Guard. But Leo forgot about the hydrant, which followed the key and eliminated Leo’s first stock.  The defensive play was working for Tea, so he kept it going on the next stock. Leo wasn’t able to get many combos on Tea, mostly just loose hits. He tried to get away from Tea by going high, but Tea caught him with the bell and up aired his stock away at the top of the stage.  Tea was really feeling himself after that one; he taunted under Leo’s spawn but the water from his hydrant saved him from being punished. Leo waited right in front of his hydrant for Tea to come to him, and when Tea took the bait he was greeted with an f smash and a stock loss. MkLeo got his footing on his last stock.  He was finally able to get Tea off stage and build up some actual damage. Tea threw a bell at Leo to try to get Leo off of him, but Joker caught it. He quickly used that bell to set up an f smash to even out the stocks. The percents were far from even, though, as Leo was already over 90. But that wasn’t what he was focused on.  Leo was able to hold advantage for most of Tea’s last stock, either having him off one side of the stage or sending him towards the other. Once Tea found his way back on to stage he tried to scare Leo. He started dash dancing and flashing his shield (which waves around the fruit). Leo stayed above Tea, opting to wait for Arsene and shoot guns down at Tea. This is generally a safe way to fish for a forward air kill confirm, but this wasn’t Tea’s first time dealing with it.  Tea parried Joker’s fair cancel and hit him with a bell → f smash to take Game 2!

SG8 | Tea 1 - 1 MkLeo

 

Game 3

Pokemon Stadium 2

Pac-Man (Tea) vs. Joker (MkLeo)

Tea came into Game 3 with a purpose.  He started off by getting Leo with both hydrant and key, then was able to get apple → up air + grab apple → apple → land on platform → up air.  Arsene stopped resting and came out to his rescue. He was able to get Tea off stage, but Tea was able to find his way back and hit Leo with a bell → f smash to kill from across the stage!  This game Tea was making great use of the trampoline. He used it both to get away from MkLeo and out of his combos. Tea was making it extremely hard for Leo to catch him. And while Leo chased him Tea was able to get some hits of his own in, slowly but steadily raising Leo’s percent.  Tea almost had the kill with a bell at ledge, but the first hit of Pac-Man’s up smash didn’t connect into the second, and Leo was gently launched back to center stage. Tea didn’t dwell on it, and was able to find a kill shortly after with a stray apple. Leo retaliated quickly on his last stock, getting a first hit fair → down smash to close out Tea’s first stock.  With both players being on fresh stocks, the game slowed down a bit. Neither player was able to get a significant string, having to settle for loose hits. Tea hit Leo with a fair from ledge, Leo missed the tech and got up regularly. He was only hit by one hit of Pac-Man down air, and directional airdodged to the left, where Tea was waiting with an f smash. It looked like that would be the stock, but Leo’s DI was able to keep him alive.  After that you could see the fear in Leo. He sat in shield for several seconds while Tea danced around him. Leo was able to get Tea off stage and tried to hit him with a side b for some extra damage. This proved to be fatal, however. It put him in the perfect position for Tea to hit him with an apple and take Game 3.

SG8 | Tea 2 - 1 MkLeo

 

Game 4

Pokemon Stadium 2

Pac-Man (Tea) vs. Joker (MkLeo)

Game 4 Leo is not something anyone wants to deal with.  It’s not just that he wins Game 4, it’s that even if he’s down three stocks to two, he doesn’t lose.  Leo was able to get a small lead early on.  He was content with using stray hits to keep advantage and rack up damage.  Tea was trying to hide behind hydrant and charge his fruit, but Leo was finally using the hydrant to his advantage.  Tea was forced to use his trampoline to get away from Leo over and over again. Leo was able to send his opponent to the top and finish off Tea’s first stock with Joker’s Grappling Hook.  But he wouldn’t have a stock lead for long as Tea catches him rolling away from the bell with f smash, evening up the stocks. On Leo’s new stock he was able to start a galaga combo at ledge, taking the lead but also giving Joker Arsene.  Leo tried to trump Tea, but he directional airdodged to avoid Joker’s bair, which Leo was able to cover with a down smash. Tea hit Leo with a Galaga then tried to catch his landing with an f smash, but Leo was out of range and hit Tea with an up smash of his own to take the stock.  Tea immediately pulled a bell on his new stock, but Leo was content to hop between the platforms shooting guns down until he threw it away. Tea was able to break through Leo’s defenses and keep him off stage, but was having trouble finding the kill. Finally, though, he was able to get a back air at center stage to put Leo on his final stock.  On his last stock Leo was able to dance around Tea, getting his own strings but never falling victim to one himself. Tea tried to grab him and missed, leaving more than enough time for Leo finish him off with an up smash.  

SG8 | Tea 2 - 2 MkLeo

 

Game 5

Pokemon Stadium

Pac-Man (Tea) vs. Joker (MkLeo)

Both players came out very aggressive.  Tea started out with a Galaga combo for solid damage and pushing his advantage as far as he could to take a big lead.  Leo put Tea off stage and followed him to the Blast Zone to delete his stock with Arsene’s back air. They went back and forth after Tea spawned.  Tea chose to try and fight him close rather than hang back and charge his fruit. When Leo tried to go low to recover with Joker Tea threw down a hydrant.  It knocked Leo up to the top corner, and he expected Tea to try it again so he used Rebel’s Guard right in front of the ledge, but was unable to make it back to stage because of this.  Tea tried to get Leo with the key and hydrant setup, but Leo held Rebel’s Guard through both hits and fully filled Arsene. Leo caught Tea at ledge with Arsene dair → bair to put Tea on his last stock.  Tea went back to camping and charging his item which proved far more fruitful than his aggressive playstyle. He was able to quickly rack up damage on Leo before getting him with a bell → up smash on the platform.  Just like in the earlier games, they were trading hits and staying within fifteen percent of each other. Tea got the lead and took out a bell. He was trying to scare Leo; running around, flashing his shield to wave the bell, but wasn’t able to get it.  Leo up smashed! Tea shielded! Tea f smashed! Leo shielded! Leo down smashed! Tea was sent flying to the Blast Zone!

MkLeo Wins 3-2!

 

TSM | Tweek vs. MkLeo 

Loser’s Finals

 

Game 1

Pokemon Stadium 2

Wolf (Tweek) vs. Joker (MkLeo)

Tweek and Leo have a history spanning back to Smash 4.  In Ultimate the set count is 9-1 in Leo’s favor, but it’s almost always last game, last stock, last hit.  This game went back and forth as both characters utilized their characters to their full potential. While Tweek put on his damage with Wolf’s true combos, MkLeo relied on his small conversions to take advantage and go from there.  They stayed relatively even in percents, but once Arsene came out Leo was able to counter Tweek’s recovery to take the first stock. Tweek opted to fight Arsene in this match rather than spend any amount of time waiting it out. You can see him start to get a bit impatient when he throws out an overzealous up smash out of shield.  Tweek is able to catch Leo jumping and even out the stocks with Wolf’s up tilt. Leo doesn’t get to play the game on his next stock. Tweek gets him off the edge very quickly and is able to rack up percent with solid ledge-trapping, one of Wolf’s strong suits. Leo gets Arsene and tries to up B back to ledge, but Tweek’s down smash is able to 2-frame him and put Leo on his last stock.  After that we start to see Leo getting a bit impatient for the kill, throwing out a couple over excited smash attacks and fishing for a forward air confirm. Once Leo gets Arsene, he is able to put Tweek off stage and edge guard him to death. MkLeo started to bring it back on the last stock. He evened up percents and kept Tweek offstage for a lot of his stock. Tweek is able to put Leo off stage and goes back to ledge trapping.  He calls out Leo’s jump from ledge with up air, taking the stock without a zoom animation.

TSM | Tweek 1 - MkLeo 0

 

Game 2

Pokemon Stadium 2

Wolf (Tweek) vs. Joker (MkLeo)

The first stock of Game 2 went back and forth a lot, but not like it did with Tea.  Instead of being within fifteen or so of each other, Tweek or Leo would get advantage and by the time they lost it, the percents would almost be even.  Leo was able to get a lot of percent on Tweek by getting him off stage but wasn’t able to secure the stock. In turn, once Tweek got Leo off stage, he put his rage to work and killed Leo with his meaty back air.  It wasn’t long before Leo got Arsene and took Tweek’s stock with an f tilt at ledge. Tweek again choosing to fight Arsene instead of wait it out, though for Wolf this isn’t a bad option. The longer you wait on the halo platform the less invincibility you get--Tweek wants to have as much invincibility as possible because if he’s able to get one hit, he’ll likely be able to get a full combo off that, so he’ll rack up damage quickly and have to fight Arsene for less time.  However, it wasn’t working like that in reality. Almost every time Tweek fought Arsene, he was taking much more damage than he was putting on. Once Arsene left Tweek was able to get his footing. Tweek and Leo managed to trade hits until they were both at 150, where Tweek was able to 2-frame Arsene’s recovery and put Leo on his last stock. Tweek was in control when Leo landed. He got his starting conversions and read Leo to extend them further. This does fill Arsene’s meter, and once Joker’s Persona comes out all it takes is a bair to close the stock out.  Tweek could have waited on the platform and only had to deal with it for a couple seconds, if that, but was too impatient to get back to the fight. This let Leo get much more damage and advantage off his opening hits. Tweek side b’ed back onto stage and was greeted by an f smash. It looked like that would be the kill, but Tweek’s DI saved him. He wasn’t out of the water yet, as Leo still had him off stage, but he was able to get past Leo’s ledge-trapping and scoop him up with Wolf’s up smash to take Game 2.

TSM | Tweek 2 - 0 MkLeo

 

Game 3

Pokemon Stadium 2

Wolf (Tweek) vs. Joker (MkLeo)

Tweek started off strong this game, opening up with down throw conversions and taking his advantage state as far as he could.  As it tends to, the game changed once Leo got Arsene. He was able to tack on a lot of damage to take Tweek from the right side to off the left side of the stage.  Once Tweek was further out, Leo chased him down and countered his up B, forcing Tweek into the blast zone. Leo was able to control Tweek’s second stock for a while.  He kept catching Tweek either trying to land or getting a hit and sending him to ledge. And once Tweek was on ledge he’d have to deal with Leo’s ledge-trapping, allowing Leo to put on even more damage.  Tweek broke past Leo at the ledge and managed to reset to neutral, where he stuffed out Leo’s approach with a back air to even out the stocks. He was already over 100% though, so Tweek had some work to make up.  Leo didn’t give him the chance, however, catching him with first-hit fair → drag-down up air → down smash to kill at center stage. Tweek tried to box and trade with Leo, which did put some percent on, but also put himself at 125% on his last stock, facing down Leo at 95% with two stocks left.  That 95% was all he needed though, as Tweek hits Leo with a fair then ends his stock with by dash attacking him at ledge. Tweek was at almost 200%, though, so Joker’s back air at center stage didn’t have a problem taking the stock.

TSM | Tweek 2 - 1 MkLeo

 

Game 4

Pokemon Stadium 2

Wolf (Tweek) vs. Joker (MkLeo)

 

Once again we see the beast of Game 4 Leo.  Tweek and Leo managed to stay almost dead even on the first stock they were both at about 75% when Leo got Arsene.  With Arsene, Leo was able to put Tweek off stage. Tweek was only able to get back to the ledge once before being hit off again.  He tried to up B back to stage, but was greeted with a counter and a stock loss. Leo was finally able to put in work with just Joker, having relied on Arsene for most of the set so far.  He had Tweek in the air, but once he landed was able to find an up smash to scoop Leo’s stock away. Leo was having a hard time finding the kill on Tweek’s second stock, but he was still racking up damage with his ledge trapping.  Leo seemed more content with this kind of play in Game 4, which hadn’t been shown yet. He was now happy to wait for Arsene to come back because if he kept racking up damage like this, any hit with Arsene would likely kill. He manages to find his kill without Arsene with the classic first-hit fair → drag-down up air → down smash.  He even charged the down smash so that when Tweek missed his tech he wouldn’t bounce over it. Tweek is only able to get a single bair before Arsene came out. The match doesn’t last long after that as Leo is able to put on a lot of damage. He hits Tweek with a down air → up smash then chases him high and to the left to kill him with his own back air.

TSM | Tweek 2 - 2 MkLeo

 

Game 5

Town and City

Wolf (Tweek) vs. Joker (MkLeo)

Game 5 sees the first stage switch of the set, going to Town and City.  Tweek wasted no time showing why he chose this stage, getting some early platform extensions.  Despite this, it remained very even. Tweeks aggression on Arsene started to work out for him as he only got touched by Arsene once before getting rid of it.  Leo didn’t need it, though. The side Blast Zones on Town are very small, so he chased Tweek out and killed him with Joker’s bair. Leo was also making it very hard for Tweek to get the kill.  He nimbly stayed outside the range of his kill moves while spacing for his own safe hits. Leo catches him at ledge with a back air to put Tweek on his tournament stock. Tweek does manage to get the kill by forward tilting his neutral ledge getup.  Tweek starts to get some damage on the fresh stock, but gives Leo Arsene in the process. Leo grabs him on the side platform and throws him to the Blast Zone. The red lightning flashes, but Tweek’s DI saves him yet again. He’s forced to recover with his up b, however, and Leo Counters it to take Game 5 with the reverse 3-0.

MkLeo Wins 3 - 2!

 

SSG | Maister (Winner’s side) vs. MkLeo (Loser’s side)

Grand Finals

 

Game 1

Smashville

Mr. Game & Watch (Maister, W) vs. Joker (MkLeo, L)

The Grand Finals of Frostbite 2020 saw Maister, the best player in Mexico, versus MkLeo, the best player in the world and a Mexico native.  The two of them are good friends and training partners, so they started off with friendly taunts. To many peoples’ surprise, Maister was actually the one to take the early lead.  He was able to get Leo into the air and juggle him to high percent. Game & Watch is able to juggle Joker super safely because of his up air. Maister capitalized on this and when Leo finally landed he was greeted with a forward tilt that ended his stock.  Maister tried to stick to the same strategy to the second stock. Leo managed to get Arsene, though, and snagged the kill with a down smash → up air. Unfortunately for Leo, he had taken a lot of damage, so Arsene disappeared when Maister came down from the Halo Platform.  Maister started to get nervous when Leo gained momentum. He started throwing out spot dodges, which Leo kept waiting for and punishing. Maister almost snagged a kill with fair at ledge, but Leo’s DI saved his stock. Maister tried to follow him to get the kill with bair, but Leo used Rebel’s Guard and instead was gifted with Arsene.  Once back to stage he was able to get the kill with his own bair. Leo made it hard for Maister to get anything going on his last stock. He tried to go back to juggling Leo, but instead ended up getting put at kill percent. Maister caught Leo rolling and finished his stock off with a forward air. Maister got a small combo going, but Leo was able to DI his way out of it.  Leo got more aggressive once Arsene came out, and it paid off as he caught Maister spot dodging and put him off stage. He nearly killed Maister by countering his up B, but Maister’s DI saved his stock. He wouldn’t be safe for long, however, as Leo caught him getting up from ledge with a back air to take Game 1.

SSG | Maister 0 - 1 MkLeo

 

Game 2

Final Destination

Mr. Game & Watch (Maister) vs. Joker (MkLeo)

Maister’s made the right call taking Joker to FD.  Though he can’t get platform extensions, it also limits Leo’s positioning, meaning he can recover high a bit more safely.  Despite this, Leo was able to take control of the game, dealing over 100% through stray hits or small conversions. Once Arsene came out Leo was able to get the stock by catching Maister’s neutral ledge getup with forward tilt.  Leo comboed Maister across stage with Arsene to put him off stage. Rather than edgeguard Maister, Leo opted to try to ledge-trap him. Maister got past Leo’s traps and reversed it to start edgeguarding him. He was able to catch Leo’s landing and with up smash to put Leo on his second stock.  Leo wasn’t shaken, though. He quickly put Maister in the air and started racking up percent, not letting him get near the ground. Maister was able to avoid any kill moves from Arsene, but up B’ed out of shield to try to catch Leo’s landing. Leo spaced his back air and was able to get his shield up in time, then killed him off the top with an up air.  It didn’t look like Leo was in a dangerous spot, but Maister buried him with down smash and finished the stock off with forward smash. Maister started to juggle his opponent, but Leo’s meter was filled and Arsene came to the rescue. Leo took Maister from one side of the stage to the other. Maister wanted to stall his fall, so he took out the bucket, but he was too close to the stage and Leo was able to end him with a forward air.

SSG | Maister 0 - 2 MkLeo

 

Game 3

Final Destination

Mr. Game & Watch (Maister) vs. Joker (MkLeo)

In true Joker fashion, the game was even until Arsene came out.  Both players kept each other within ten percent of their own percent, never letting their opponent get a large lead.  But once Arsene came out he was able to get a sideways hit dair → RAR bair to close out Maister’s first stock early. Leo didn’t let up on Maister’s next stock.  He kept advantage with Arsene and built up fast damage. You could see the confidence in Leo after he daired Maister and waited for the airdodge. Leo didn’t even put up his shield because he knew the airdodge was coming.  It was just barely not enough to kill, but it was enough time for Arsene to disappear. But not having Arsene wouldn't be a problem for Leo. He was able to catch Maister with first-hit fair → drag down up air → up smash to put Maister on potentially his last stock the first set.  Maister was able to get Leo at ledge and put up a wall of bombs that Leo would have to get through. He proved unable to do it, and Leo’s first stock was taken, with a little assistance from bad DI. Maister tried to go for the down throw → 9 Hammer Hail Mary, but was only given a 5 Hammer.  He tried again, but was cursed with a 1 Hammer. He was able to get a grab because Leo airdodged, and hit Leo with an up throw → up B. But this gave Leo Arsene and when Maister tried to up b Leo again Leo ended the set with his beefy back air.

MkLeo Resets the Bracket 3-0!

 

MkLeo (Loser’s side) vs. SSG | Maister (Loser’s side)

Grand Finals Bracket Reset

 

Game 1

Pokemon Stadium 2

Joker (MkLeo) vs. Pichu (Maister)

Leo caught on to too many of Game & Watch’s tricks for Maister’s comfort, prompting the switch to Pichu.  Pichu is definitely not a bad choice for fighting Joker. Not only does his size help him avoid combo starters, it makes him harder to combo overall.  He can put out a lot of damage very quickly, but he does die incredibly early. Although, being a Game & Watch main, dying early isn’t exactly a new experience for Maister.  The switch seemed to be working well for Maister. He was able to build up a lot of damage carrying him from one side of the stage to the other. Arsene coming out didn’t even make a difference on this stock.  Maister was able to ledge trap Leo to avoid having to deal with Arsene, and finished off his first stock by catching MkLeo’s neutral getup with down smash. Leo wasn’t fazed by it, however. He came down on his second stock ready to fight.  He forced Maister off stage where he tried to side B back on, but Leo was ready to delete his stock with an f smash. Maister started to get a bit desperate for the kill, almost wishing that Leo would miss a tech for how often he tried. He did manage to take Leo’s stock with nair at ledge, but was at over a hundred percent, well over kill percent for Pichu.  Leo was able to find that kill very quickly. He knew Maister would try to punish him with an aerial, so when he baired Maister’s shield, he was ready to claim the stock with up smash. Leo didn’t try to ledge trap Maister after getting him off stage. Instead he chose guaranteed stage control over potential damage. Even when he had the advantage near ledge, Leo didn’t want to fight Pichu near it.  MkLeo sent Maister high with Arsene side B, then chased him to get another side B to close out Game 1.

MkLeo 1 - 0 SSG | Maister

 

Game 2

Smashville

Joker (MkLeo) vs. Mr. Game & Watch (Maister)

Maister teased the crowd a bit with who he’d pick next, checking out Pichu, Terry, and Ridley before going back to Game & Watch.  Maister was doing a good job of avoiding playing Leo’s game. Both players were content with sitting back and waiting for the right opening.  Leo’s got his opening first when Arsene came out. He stomped Maister into the ground with dair and followed up with up air to take the stock.  Leo showed Maister that he wasn’t afraid of him. Hammering that in is important because Game & Watch is a character that thrives off of fear. He also was using Gun right in Maister’s face, which seems like a weird option but is actually brilliant.  The Gun was able to stuff out whatever Maister did, but didn’t knock him back, which can be confusing. Leo capitalized on this confusion and let loose an f smash to put Maister on his last stock. Maister got himself together a bit on his last stock.  He forced Leo off stage then followed him deep to finally get the kill with back air. They had a small back-and-forth before Leo got Maister offstage. Maister went too high while recovering and Leo took Game 2 with Arsene down smash.

MkLeo 2 - 0 SSG | Maister

 

Game 3

Smashville

Byleth (MkLeo) vs. Mr. Game & Watch (Maister)

Leo has been vocal on Twitter about Byleth being a good character, and when you’re up five games to zero in Grand Finals of a super major there’s no better time to show it.  He didn’t waste any time showing it either. Leo kept catching Maister’s spot dodges with nair and out spacing him with Byleth’s huge aerials. He was able to get the kill with Byleth’s back air without even taking 50%.  Maister tried to get Leo with up B out of shield, generally considered a safe option for Game & Watch, but Byleth has an answer to it. Leo grabbed Maister with his own up B and put him off ledge. Maister was able to put a lot of damage on MkLeo, but couldn’t get the kill.  Instead he fell victim to a rage + tipper back air. Just like that, Maister was on his tournament stock while Leo was still sitting on all three. Leo tried to catch Maister with another nair, but he parried and ended Leo’s first stock with by slamming a chair into his face.  Maister started to go for the Hail Mary 9 Hammer again, but he was only able to land a 2. He almost got Leo with a fair, but Leo grabbed Game & Watch with up B to pull himself to safety, then followed with a down air for maximum damage. Leo wouldn’t let Maister get his footing and racked up even more damage keeping him at ledge.  Maister went low to recover, then immediately neutral get upped on to stage and right into MkLeo’s forward tilt. No amount of DI could save Maister’s stock, and Leo won Frostbite 2020 6-0 over Maister!

MkLeo Wins 3-0

MkLeo is the Frostbite 2020 Champion!

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