King K. Rool vs Mario
There are 8 games that feature King K. Rool vs Mario in the SSB World database. King K. Rool wins 37.5% of the games in this matchup. Mario wins this matchup 62.5% of the time.
Matchup Tips
Neutral (1)
Mario
As Mario, King K. Rool is a slower character with heavyweight attributes. K. Rool's projectiles are really good, and can rack up damage quickly. Mario should try to stay away from him until his projectile rain ends, to then approach with a grab, or a side-b reflector. Keep your distance and only approach once he leaves an opening, for a quick grab or tilt to start a string.

Getting off the ledge (1)
King K. Rool
No tips yet.
Mario
As Mario, getting up from the ledge is usually difficult. K. Rool's projectiles cover almost every option all at once. Jump getup is probably the safest option, just make sure you jump before K. Rool can set up his projectiles. Go for a quick option, but try to change up when you do it or the option itself to mix him up.

Recovering (1)
King K. Rool
No tips yet.
Mario
For Mario, recovering against K. Rool could be difficult. K. Rool has projectiles that are good at edgegurading and even some aerials. He has 2 spikes, a really solid forward-air, and a neutral-air with super amour. These move might seem unavoidable, but the only way he can hit them is if he gets a read on how your going to recover. Mix up recovering low with going really low, and recovering high. mix up your recovery options and keep your guard up.

Landing (1)
King K. Rool
No tips yet.
Mario
As a Mario main, King K. Rool's juggling game isn't the best. Once he gets you in the air above him, he doesn't have much option to go from there. He's up-air has super-amour and the hit box is strong, but he is left open if missed. Most K. Rool's won't go for it. He's other option is up-b. This move can carry you off the top for a kill very easily. Keep your guard up and bait out the up-b. You can then air-dodge or use F.L.U.D.D to push yourself. Be creative but stay sharp and ready for mix-ups.

Ledge trapping (1)
King K. Rool
No tips yet.
Mario
For Mario, ledge trapping is usually one of his struggles. Against K. Rool, this is no different. Try to figure out which option K. Rool is constantly doing, then go for a hard read to punish. Mario's grab game is insane and so are his aerials. Mix them in and capitalize on whatever K Rool chooses.

Edgeguarding (1)
King K. Rool
No tips yet.
Mario
For Mario, edge-guarding is very important. Characters with an exploitable recovery could lose to Mario just because of getting gimped. K. Rool, doesn't have an exploitable recovery. But during his recovery, he is left open on the sides. back-air is perfect because of how fast and strong it is. You can simply drop down from the side and back-air. Time your back-air carefully and make sure you land safely.

Juggling (1)
King K. Rool
No tips yet.
Mario
As Mario, juggling is key to winning most battles. K. Rool is no different. Matter a fact, it's the most important thing about the match-up. Mario can start up-air strings with a up-throw, up-tilt, down-tilt, and even a down-throw. His strings can rack up damage incredibly quickly and can even kill. K. Rool is a heavy character with a big hurt-box, so stringing together up-airs is pretty easy and gives you plenty of damage on him.

Misc. notes (0)
There are no Misc. notes tips yet.
Stage choice (1)
King K. Rool
No tips yet.
Mario
For Mario, Battlefield and Pokemon Stadium 2 are really good choices, as they allow Mario up-air strings to be used more efficiently. Mario's combos also flow a lot better with platforms in mind, so use stages like Battlefield, Pokemon Stadium 2, and Smashville to your advantage. For a counter-pick, Unova or Kalos Pokemon League, are good stages with walls that Mario can take advantage of and platforms that can extend his combos. So play safe and only go in when there is an opening.

King K. Rool