Neutral Tips for Cloud vs Jigglypuff
See all Cloud vs Jigglypuff Tips
Jigglypuff
A very safe way to play as Puff during neutral is to “bait” with your movements. You need to make the Cloud commit into you by using some of your short hop aerials as a bait during neutral. Puff has very good aerials and these are hard to punish if spaced properly. I really recommend using a lot of Forward and Neutral air while trying to approach since these moves has a lot of active frames and they can be used defenively as well as offensively.
More experienced Clouds tend to play more campy/defensive in this MU so you will need to stay patient and focus on not giving him the opportunity to damage you for free, specially at the beggining on the match where Cloud can get huge damage on you by just using his Cross-Slash and Up-air strings. You must avoid those moves at the beggining of the match where Puff is most likely to take a lot of damage and leave Cloud with a huge adventaje on you.
Clouds who arent experienced in this MU often think its safe to punish Puff’s short hop aerials and this is where you can take adventaje and do some damege or even put Cloud on an edgeguard situation.
Canceling your aerials will allow Puff to land and shield herself while she blocks some of Cloud’s agressive options such as Dash attack, Forward Smash or Down air.
If your timing on blocking its good enough you can respond with a Dair into grab (Only works at low%) or just a Fair/Nair. If you hit Cloud’s shield with a full hop fair and then drift backwards with Nair it will catch him if he goes for a roll to avoid the Fair.
If the Cloud is more experienced in this MU he may not attack your shield during neutral and rather than that he will try to go for a grab so you may have to mix your options during neutral and react to his agressive options all the time. For example, if he is on the ground there is a big chance he is looking for a Dash-attack, a Cross-Slash or a Grab.
Remember you can get adventaje by just blocking some of his aggressive options thanks to Puff’s quick out of shield options such as Down-air to grab (Only works at low%) or just a Fair or Neutral Air (Both can kill at 120-150%)
More experienced Clouds tend to play more campy/defensive in this MU so you will need to stay patient and focus on not giving him the opportunity to damage you for free, specially at the beggining on the match where Cloud can get huge damage on you by just using his Cross-Slash and Up-air strings. You must avoid those moves at the beggining of the match where Puff is most likely to take a lot of damage and leave Cloud with a huge adventaje on you.
Clouds who arent experienced in this MU often think its safe to punish Puff’s short hop aerials and this is where you can take adventaje and do some damege or even put Cloud on an edgeguard situation.
Canceling your aerials will allow Puff to land and shield herself while she blocks some of Cloud’s agressive options such as Dash attack, Forward Smash or Down air.
If your timing on blocking its good enough you can respond with a Dair into grab (Only works at low%) or just a Fair/Nair. If you hit Cloud’s shield with a full hop fair and then drift backwards with Nair it will catch him if he goes for a roll to avoid the Fair.
If the Cloud is more experienced in this MU he may not attack your shield during neutral and rather than that he will try to go for a grab so you may have to mix your options during neutral and react to his agressive options all the time. For example, if he is on the ground there is a big chance he is looking for a Dash-attack, a Cross-Slash or a Grab.
Remember you can get adventaje by just blocking some of his aggressive options thanks to Puff’s quick out of shield options such as Down-air to grab (Only works at low%) or just a Fair or Neutral Air (Both can kill at 120-150%)
MASTER PUFFY - September 15, 2018
Cloud